Merchant

Training Island

A small island where you can learn the basics of how to fight for and gain a colony!

  • $ExpeditionAdventure_01_01_01
Price:

From level 305 per player

Expedition Supplier

The expedition supplier can transport a large number of troops to a colony island. As he is a specialist in these kinds of risky trips to unknown islands, he cannot be used on normal adventures.

  • Expedition Supplier
Price:

From level 301 per player

Marshal

Another marshal you can recruit, in addition to those in your tavern. You might be able to make use of the help.

  • Marshal

From level 301 per player

Expedition Quartermaster

The expedition quartermaster can transport a lot of troops to an expedition island. As he's a specialist in these kinds of risky trips to unknown islands, he cannot be used on normal adventures.

  • Expedition Quartermaster

From level 301 per player

Swift Supplier

A gutsy young man with high hopes. Travels faster than a regular marshal.

  • Swift Supplier
Price:

From level 301 per player

Boot camp

Do you have too many settlers signing up to join your army? Using these new training techniques in the combat academy will make them get through training faster. Boot camp

Price:

From level 30

Overdrive

Are your settlers tired of producing everything by hand? Give them some mechanical help by boosting the assembly lines of the armoury, and you'll increase production a lot.

Price:

From level 30

Defensive Ranged Stronghold

A large Ranged camp meant to boost the defences of your claimed colonies. Can be placed when building up a colony's defences. Troops not included.

From level 30

Defensive Melee Stronghold

A large Melee camp meant to boost the defences of your claimed colonies. Can be placed when building up a colony's defences. Troops not included.

From level 30

Defensive Cavalry Stronghold

A large Cavalry camp to boost the defences of your claimed colonies. Can be placed when building up a colony's defences. Troops not included.

From level 30