Merchant

Special Gold Mine

A special looking gold mine, with the properties of a level 6 gold mine. A must have for all gold farmers!

From level 24

Arctic Iron Mine

Architects from the far north have brought you this plan for a brand new mine. It's as effective as a normal level five iron mine, but with a chic arctic look. However, it collapses when the deposit is empty. So watch out!

From level 20

Recycling Manufactory

This new building is really amazing. It can take leftover wood and rapidly process it into coal, essentially giving you an inexhaustible supply of coal.

From level 16

Deerstalker Hut

The home of an elite hunter who doesn't need a specific spot to hunt, but travels all around the island for game. He's known for his exceptional stealth and agility... some even say he used to be one of the royal archers before abandoning Capital Island to live a life of solitude, governed by his own rules and habits.

From level 16

Exotic Wood Tree Nursery

Finally! A building, which produces exotic wood. But beware! Unlike regular work yards, this building depletes after a while.

From level 26

Packed Wheatfield Deed

Wheat needs room to grow freely. By halving this space we have doubled the potential amount of wheat for this field. Sure, the wheat might look a little squashed, but it's still edible.

From level 13

Fish Farm

The home of a passionate and nature loving fisherman who loves to fish, but does not want to endanger wild fish species. He's known for his boundless knowledge of how to breed fish in great numbers.

From level 6

Floating Residence

Always wanted a house by the sea? No space on your island anymore, and don't know what to do? We have the solution! Buy this house built on the water, and your worries will be forgotten.

From level 5

Friary

These hermit monks have perfected the art of brewing brew to a degree that is only possible due to their dedicated and sacrificial way of life. However, for the greater good of all settlers, they are happy to make the sacrifice.

Granite Pit

Finally! A building, which produces granite. But beware! Unlike regular work yards, this building depletes after a while.

From level 26

Improved Farm

Who would have guessed that the results of modern agricultural research would look more rural than before? This farm harvests wheat with incredible efficiency, yet exudes nostalgic charm.

From level 13

Improved Mill

Mills are nice, but isn't there always room for improvement? Our engineers thought so, and devised a much more efficient design that allows it to produce flour much more quickly. They say took years of research, but really they just strapped more donkeys to the wheel.

From level 5

Improved Silo

Have you always wanted a way to refill your wheat fields more effectively? Then your wish just came true! This new silo refills your fields in the blink of an eye!

From level 13

Improved Storehouse

Are your storehouses full to bursting point, and you've got nowhere to keep your resources? Then you probably need the Improved Storehouse. It provides three times the space of a normal storehouse.

From level 5

Improved Watermill

Whether by witchcraft or science, the engineer behind the watermill has managed to enhance his already impressive invention. It still generates water from nothing, but it does so a lot more efficiently than the original.

From level 13

Noble Residence Deed

A big residence offering all the comfort and luxury expected by a noble. Furthermore, this residence is very spacious, so a lot of people can live here.

From level 5

Silo

A lazy settler, who doesn't want to build wheat fields anymore, has had a great idea. He'll build a silo which collects surplus grain, and use it to refill the wheat fields.

From level 13

Village School

The village school is filled with the best teachers who will teach the kids how to become the best settlers out there.

From level 1

Watermill

This is the construction plan of a new experimental building which magically produces unlimited water. The inventor has been accused of witchery.

From level 13

Artesian Well Deed

This ornate water basin is an useful and gorgeous enrichment for every town. Gallons of the freshest water can be gained from this beautiful monument.

From level 13

Bandit Nest

The Scouts have found a house hidden in the forest where they think the rogues Chuck, One-Eyed Bert and Metal Tooth are living. Travel to the dark part of the forest and check the rumour out. If you find the scoundrels there, catch them and bring them to justice.

From level 36

Old Ruins

Dark ruins glowing mystically, changing the appearance of buildings. This is the problem these people have to deal with. They could really do with a hand.

From level 26

Bounty Hunter

A rich merchant seeks your help. Some business partners have double-crossed him and now he wants revenge. They have set up camp in a nearby canyon.

From level 26

The Buccaneer Roundup

The Pirates have entrenched themselves on this island with a complicated network of unbreakable stockades. Only proper teamwork and synchronized attacks will be able to unravel the island’s formidable fortifications.

From level 26

Heart of the Wood

The rangers of a nearby town are calling for aid. A strange sickness has fallen upon the trees near their settlement. They've done all they can, but it seems to be spreading into the forest, and even to the local wildlife. If we help them out, perhaps we can find the cause of this strange plight.

From level 26

Riches of the Mountain

In a mountain on a nearby island, a valuable ore vein has been found. You have been asked to help with the construction of a mining outpost, and to provide it with security. You'll receive a large reward for your help.

From level 26

The Grain Conflict

Not far from here there lies Grain Island, a small island full of swaying, golden ears, which gave the island its name. On this small piece of land, there are two towns - one producing the most delicious brew in these spheres, the other baking the tastiest bread of all the known kingdoms. The guilds in both towns used to share the grain. They would meet in the Grain House - a place where they would negotiate and distribute it equally. But one day, the two guilds started arguing over which product would be the best, and to which guild the most grain should go. Since that day, there have been no more negotiations in the Grain house, as every guild just tries to get as much as they can. Maybe you can help the two guilds to re-enter negotiations, so our Settlers can feast on the Grain Island's famous exports again.

From level 26

Storm Recovery

Help the villagers to rebuild their settlement after a serious storm in this challenging adventure. Attention: you can fail this adventure.

From level 42

Twins

In a neighbouring city, two twins have gone missing without a trace. The poor kids! Maybe you can help find them?

From level 26

Gunpowder

A spy report tells of a secluded castle in a large valley far to the east. Evidently, the knights there have got hold of some cannons. Those mighty weapons might prove very useful in the future, but the knights surely won't give them away freely. You may have to convince them with a little... manpower.

From level 36

Horseback

The people of the great veld seek your assistance. One of the rider clans has started terrorizing the settlers in this region, taking their belongings and stealing their flocks. If no one helps them, they will have to leave their homeland. The local population doesn't possess much, but they are willing to offer their most precious heirloom to anyone who can drive the rider clan away.

From level 26

Lakeside Treasure

An old treasure map we found hints at a great treasure, hidden on a small island. It seems to be linked to an ancient civilization. Set sail for this island and find the treasure!

From level 36

Wild Mary

A plea for help reaches your kingdom. Terrified citizens claim they have been repeatedly raided by a band of villains under the command of a strange woman. She calls herself “Wild Mary" and dares anyone to challenge her. The villagers are in desperate need of help.

From level 16

Pirate Life

Are you sitting down? This letter here came from pirates! And it's not a call for ransom or a new threat! They need our help! Yes, you heard me well! A group of veteran and retired pirates, who we defeated several times some years ago, are under attack by bandits. They say the bandits came and took over their island. Apparently, the bandits want to become pirates, so they're forcing the veterans to teach them about the pirate life. I'm so confused now... Should we help them? Yes? Well, let's buckle up then!

From level 36

Sleepy Reef

We have an urgent matter. Please, sit, there's much to tell. King Damien has an elite group of people called "The Unity". These people are the ones the King trusts and shares all his secret plans with and whatnot. One of the generals who was part of this special group retired some years ago, and the King gifted him an island. Yes, you heard me. The man got an island. Gregorid Skoln is his name, and he lives in honoured retirement on his island, Sleepy Reef, along with his wife and his most beloved daughter, Sabilyn. Sadly, Gregorid had some unfinished business before he left Capital Island, and that business has taken over his island. Some of the traitors stormed the island and are now holding Gregorid and his family hostage. I think this calls for a visit, am I right? Don't forget your sword.

From level 26

The Lost Skull

A letter from King Damien arrived this morning. We are to travel to Skull Island and stop a bunch of young pirates finding a long lost treasure! I'll tell you more about it all when we arrive! Off we go to Skull Island!

From level 15

The Sleeping Volcano

We've had our share of weird people trying to do weird things but this is going a tad too far. There's this alchemist who somehow managed to create the "Cult of the Sleeping Flame". He actually got followers! And that's not all, here comes the best part : he wants to revive a sleeping volcano. Yes, you heard me. Flintrock island is basically on top of a sleeping volcano, and we must go there and save those people before the cult leader burns the whole island to ashes!

From level 26

Tropical Sun

A pigeon landed this morning, bringing news from your good friend Lord Walder the Bold. Or is it bald? Either way, he requested your attention regarding a small problem. His people live on an island that's ruled by a fierce pirate leader, but they get along well. Neither hurts the other, and peace fills the air. Then two weeks ago, an unknown bandit gang appeared from the badlands, and they seem to want to take the island for themselves. Lord Walder needs your help! I say we rally some of our military forces and pay them a visit!

From level 26

Outlaws

It is a mark of troubled times when even captivity cannot stop wicked bandits from forming new groups of outlaws. Travellers tell of fearsome raids in the nearby forests. The local knights cannot deal with this hardened group alone and have requested your assistance. Send your men and make the roads safe again!

From level 36

Raiding The Raiders

One of the scouts managed to track a Raider ship back to its homeport. His report indicates it's a thriving island governed, in true Raider tradition, by three chieftains. This seems to be as good a chance as any to give them a taste of their own medicine! Strike at their leaders and loot their supplies once they are defenceless!

From level 36

Roaring Bull

The rider clans of the great veld have requested your assistance. Apparently, an evil shaman called "Roaring Bull" has claimed regency over the entire area. He and his fellow shamans command dark magic and fierce warriors. Nobody can stand against them. You will have to send your finest men in order to defeat them.

From level 42

Secluded Experiments

You have received word of a mad alchemist who performs experiments on living human beings! He has hired an experienced troop of deadly mercenaries to protect him. You cannot allow this to happen in the vicinity of your realm! Send your troops and stop the madman!

From level 42

Stealing From The Rich

A very concerned landlord has written a letter to you. One of his previously loyal master archers has turned rogue, living in the forest and stealing gold from rich merchants and nobles. With it, he bribes simple peasants into rioting. You have to stop this at once!

From level 26

Surprise Attack

A group of the notorious Nords built their camp on a small island nearby. It seems as if they prepare an attack against you. They don’t know that their landing was noticed by you. Therefore it would be intelligent to attack them now.

From level 36

The Black Knights

A claim of sovereignty has arrived at your castle. Hector the Black and his brother Barnabas demand a whole mountain range as their new territory. They have already secretly built black castles and recruited numerous men to defend them. What will you do? Allow this treason to happen? Or will you put an end to this claim once and for all?

From level 42

The Dark Brotherhood

More and more townsfolk are drawn to a mysterious order in the vicinity of your castle. After some investigation it turns out that a dark brotherhood is trying to undermine your regency. You cannot allow that to happen! Send your men to stop this foul corruption from spreading.

From level 42

The Dark Priests

Rumour has it that a couple of dark priests are performing dark rituals. Very dark rituals. There have even been several cats reported missing recently. Understandably, your citizens are more than a little concerned about this. They have turned to you for help and are willing to give what they have in order to compensate you for your efforts.

From level 26

The Island Of The Pirates

On a secluded island, a band of pirates has built its headquarters and is attacking helpless port cities and frightening inhabitants for hundreds of kilometers around. If you want to earn fame and glory, visit the island and banish the pirates and their crazy ship's cook.

From level 26

The Nords

You have received a threatening letter containing the demands of a bunch of wild men that landed on the shore not long ago. Apparently, they are part of some kind of wild Nordic tribe that intends to go pillaging and plundering their way through the area. For the sake of your people's safety you should challenge this tribe. Drive them away and restore peace and order to your kingdom.

From level 36

The Siege

The remote mansion of Lord Scroogius is being besieged by two competing factions. Due to the lay of the land, a two-pronged assault will be required to break the siege in the little time they have left until their provisions run out. Hurry to help the lord and the reward will be well worth it!

From level 26

The Valiant Little Tailor

Your old friend the little tailor is in a bad way. The king has sent him on a very dangerous task where he can’t succeed alone. Maybe you can help him out?

From level 45

Victor The Vicious

Victor The Vicious hails from a kingdom far away. His skills in archery are unparalleled. Some say he shot an apple from the head of his own son! Unfortunately he has claimed the nearby hunting valley of a friendly regent for his own. The regent cannot accept such boldness, and has placed a bounty on Victor's head.

From level 36

Whirlwind

It is a mark of troubled times when bandits join forces to form groups of outlaws. Travellers talk of an island shrouded in mist, where the bandits set sail and spread over the land. Send your men and see to it that this stronghold is destroyed!

From level 42

Witch of the Swamp

Rumours tell of a mighty witch. She lives in a poisonous swamp and is believed to have the ugliest face you can imagine, with warts all over her deformed nose and a laugh that will freeze your spine. Anyone who dares to journey into her realm is sure to earn fame and glory.

From level 26

Accolade

The order of The Black Knights is recruiting. Help them conquer the world.

From level 1

Ouija Board

An ancient board game... or perhaps it's something more? Legend has it that this board can be used to talk with the spirits, and bring them to you... Ages 6+, from 2 to 6 players!

From level 1

Reindeer Bait

Baskets full of reindeer food. With this many, we can easily populate the island with reindeers for a week.

From level 1

Bottled Innocence

A potion that is said to make you see the world through the eyes of a child. This sense of wonder may attract fantastic creatures whose existence you grew up to doubt.

From level 1

Zombie Bite

Be careful with this! One mishap may turn dozens of your settlers into zombies! They may be harmless, but they would surely scare away all the wildlife on our island. Just imagine how scary that would be!

From level 1

Hide Glue

Normally our settlers bind the books, but with this glue our settlers can create books twice as fast. However, keep in mind that your settlers only have a limited amount of time to use the glue after opening before it dries up!

From level 15

Wilderwood Resin

This resin seems a bit gooey but don't let it fool you! It's every bit as effective as it is gooey!

From level 10

Magic Bean Soup

Magic Beans may have amazing properties, but they are still "beans"! When boiled, they turn into a liquid whose energizing properties extend beyond living beings and into inanimate objects. Using it on a huge building full of machinery, like the Epic Workyard, seems the smart thing to do.

From level 48

Chant of Focus

Studying the cultists' wicked rituals has yielded some unexpected benefits. This carefully studied chant has proven to increase your epic worker's focus threefold.

From level 48

Helpful Scarecrow

Using a secret technique, this friendly scarecrow will help you with the harvest of wheatfields! You can give this amazing scarecrow to your farmers! Also, you can offer the scarecrow to your friends too!

From level 1

The Mother Tree Ritual

Legends say that the ancient Mayas left this buff for the one true hero, deemed worthy of carrying it. So, make good use of it!

From level 10

Gold Fever

During an archeological trip, one of our settlers found a brand new and rather special mining cart. The Miners Union decided to make some more and call them "Gold Fever". They're going to use the new carts so they can speed up the gold mining process. You can give Gold Fever to your miners! You can also offer it to your friends!

From level 10

Damascene Hammer

A clever blacksmith has realised that what is good for hitting people could also be used for hammering iron. Surprisingly, he was not completely wrong! He has invented a hammer made of 1,000 Damascene swords, and this tool - despite being ridiculously heavy - is alleviating his work miraculously!

From level 1

Hot Lemon Tea

Tea revives the mind! Give this to your pupils and they will be fit for the hard life of a settler in no time.

From level 1

Exotic Fruit Basket

This basket is filled with the most exotic fruit from all over the world. You can marvel at the numerous different tastes, and forget all your stress. With this fruit your workers just can't stop working.

From level 1

Red Flying Settler

Rumours talk of a new kind of drink that has made its way into the kingdom. It is said that anyone who drinks it can work non-stop for 24 hours. You might want to consider this...

From level 1

Zombie

Some strange labourers want to work in your factories. They reek, and speaking is not their strong suit, but they work fast and need no sleep.

From level 1

Cookies

These very sweet cookies are made with a lot of sugar. If your workers eat some of them, they will have bags of energy and work much more effectively.

From level 1

Chocolate Rabbit

Since the settlers in the provision house cannot be sustained with fish platters or sandwiches, what is left? Correct! Chocolate! Give this chocolate rabbit to a settler in the provision house and you will increase motivation.

From level 7

Chocolate Pralines

These pralines are delicious, and filled with all different kinds of chocolate. Almost anyone would work faster with these.

From level 7

Overdrive

Are your settlers tired of producing everything by hand? Give them some mechanical help by boosting the assembly lines of the armoury, and you'll increase production a lot.

From level 30

Medipack

A buff which can help a defeated general to instantly recover. Guaranteed without side effects!

From level 13

Improved Drill Plan

This improved drill plan includes a new set of orders ("Faster!, Higher!, More!"), a mad drill sergeant and a highly motivating penalty system. Your recruits will be trained in a jiffy!

From level 16

Mr. Myers

A certain Mr. Myers has offered to train your army. He is supposed to get top performance from recruits. You'll have to hire him soon though, as he says he'll only be in the neighbourhood for Halloween.

From level 14

Boot camp

Do you have too many settlers signing up to join your army? Using these new training techniques in the combat academy will make them get through training faster. Boot camp

From level 30

Nash Williams

A man in strange garments who calls himself Nash Williams has shown up in our lands. Madly babbling about the threat of some dark army, he offers to aid in the training of your troops. If you want, you'll have to hire him soon, because he'll be leaving to find some tome after Halloween.

From level 14

Fairy Fire

If you have trouble finding that elusive rare collectible that keeps popping-up on your island, some magical creatures can help make things easier.

From level 16

Fairy Light

If you have trouble finding the elusive, rare collectibles that are hidden in far away lands, these magical creatures can offer their help.

From level 16

Love Potion

Prepared by the local witch, this potion will increase population growth significantly. It is nothing but coloured water, but the placebo effect actually works.

From level 1

Cheese Sandwich

Shrouded in mystery, this magnificent cheese sandwich has a very special effect on settlers who eat it...

From level 1

A Celebrity Comes to Town

A famous writer has come to your city to sign his latest book, "Chronicles of a Misunderstood Erudite". Fans from all around will surely come to this event!

From level 26

Omniseeds

Mysteriously sparkling seeds, fallen from the moon. These can miraculously enrich any deposit to which they are applied. How is this possible, you ask? Well, even Alchemy can't explain everything.

From level 3

Copper Diviner

Equipped with a confidence-inspiring wooden rod, this specialist will find new reserves in your copper deposits. Trust him. He's really good.

From level 8

Golden Parrot

This parrot has been trained by pirates to find gold. If you feed it enough crackers it will lead your workers to new gold reserves deep in the mountains.

From level 23

Iron Diviner

Originally he specialised as a water diviner, but the only thing he ever found was iron. So he decided to become an iron diviner!

From level 18

Hidden Marble

Some stones may contain chunks of marble, but only professional masons can spot them. And of course, they won't do it for free!

From level 1

Rabbit Food

Everyone knows that rabbit food is an aphrodisiac. This makes it ideal for increasing the population.

From level 21

Salt Enrichment

Your settlers have found a way to enrich the saltpetre deposits in the mountains. This technology is now available to you.

From level 62

Steel Chisel

With these improved chisels, your workers can cut even more stones from a single deposit. It is astounding what a difference good tools can make.

From level 3

Titan Pickaxe

This pickaxe allows your settlers to access more rich titanium deposits.

From level 61

Savage Scout

A native inhabitant of these parts. He knows the area like no other and can help you map these parts in no time. You just need someone to translate his strange tongue.

From level 7

Improved Watermill

Whether by witchcraft or science, the engineer behind the watermill has managed to enhance his already impressive invention. It still generates water from nothing, but it does so a lot more efficiently than the original.

From level 13

Grout

Grout is our masons' latest invention. It helps make our buildings' structure more solid, and allows us to upgrade them to higher levels.

A Celebrity Comes to Town

A famous writer has come to your city to sign his latest book, "Chronicles of a Misunderstood Erudite". Fans from all around will surely come to this event!

From level 26

Red Flying Settler

Rumours talk of a new kind of drink that has made its way into the kingdom. It is said that anyone who drinks it can work non-stop for 24 hours. You might want to consider this...

From level 1

Nash Williams

A man in strange garments who calls himself Nash Williams has shown up in our lands. Madly babbling about the threat of some dark army, he offers to aid in the training of your troops. If you want, you'll have to hire him soon, because he'll be leaving to find some tome after Halloween.

From level 14

Enhanced Iron Pickaxe

Your iron ore mines are nearly empty and you need backup? With this pickaxe, your settlers can mine from a huge iron ore deposit.

From level 18

Medipack

A buff which can help a defeated general to instantly recover. Guaranteed without side effects!

From level 13

The Black Knights

A claim of sovereignty has arrived at your castle. Hector the Black and his brother Barnabas demand a whole mountain range as their new territory. They have already secretly built black castles and recruited numerous men to defend them. What will you do? Allow this treason to happen? Or will you put an end to this claim once and for all?

From level 42

Old Ruins

Dark ruins glowing mystically, changing the appearance of buildings. This is the problem these people have to deal with. They could really do with a hand.

From level 26

Surprise Attack

A group of the notorious Nords built their camp on a small island nearby. It seems as if they prepare an attack against you. They don’t know that their landing was noticed by you. Therefore it would be intelligent to attack them now.

From level 36

The Grain Conflict

Not far from here there lies Grain Island, a small island full of swaying, golden ears, which gave the island its name. On this small piece of land, there are two towns - one producing the most delicious brew in these spheres, the other baking the tastiest bread of all the known kingdoms. The guilds in both towns used to share the grain. They would meet in the Grain House - a place where they would negotiate and distribute it equally. But one day, the two guilds started arguing over which product would be the best, and to which guild the most grain should go. Since that day, there have been no more negotiations in the Grain house, as every guild just tries to get as much as they can. Maybe you can help the two guilds to re-enter negotiations, so our Settlers can feast on the Grain Island's famous exports again.

From level 26

Secluded Experiments

You have received word of a mad alchemist who performs experiments on living human beings! He has hired an experienced troop of deadly mercenaries to protect him. You cannot allow this to happen in the vicinity of your realm! Send your troops and stop the madman!

From level 42