The adventure window:
1. Adventure name
2. Story of the adventure
3. Difficulty level
4. What you have to do in the adventure
5. Maximum players
6. Available time
Start an adventure:
When you want to start an adventure
1. Open the star menu
2. Click on the adventure to open the adventure window
3. Click on ‘start adventure’. You can only have one adventure active at a time, but you’ll always be able to join another player’s adventure, even if you currently have one active yourself.
4. Most adventure types require you to send your generals and armies to the adventure zone. To do so…
a) Click on the adventure quick start menu — a context menu will open. Click on ‘send army’.
b) Select the general you want to send on the adventure, and click the OK button. Repeat until you have sent all the generals you want to send on the adventure.
5. Click the adventure quick start menu again, then click ‘visit’ to switch zones
Generals need up to 30 minutes to travel between islands, so don’t panic if they’re not there when you arrive. Open the star menu to see the time remaining until their arrival.
If you need to resupply your generals with more units from your home island, you can order them to return in a similar way. Follow steps 4 and 5 while you are on the adventure island, but instead of ‘send army’, click ‘send army back’.
How to get adventures:
Adventures can be obtained in different ways
1. Buy them at the merchants in exchange for map parts or gems.
2. Send your explorers on adventure searches.
3. Complete travel guides or fairytale books on board the Excelsior.
4. A few adventures drop follow-up adventures.
5. Trade with other players.
6. Some events hand out special adventures in unique ways.
1. Scenarios are special adventures that do not feature military conflict.
2. You will find a quest chain on a scenario island. It details your tasks, and will lead you through the story.
3. Some quests also spawn collectibles, which you’ll need in order to finish the scenario.
4. You can either use these collectibles, or your own resources, to produce buffs.
5. You can find these production options in a special tab in your provision house on your home island. This tab will only be visible when a scenario is active.
You cannot take left-over scenario buffs or resources into another scenario; they will get deleted if that scenario uses the same elements.
Ventures (1) are a combination of missions and scenarios.
You will have to send generals and armies to defeat bandit camps, and also produce and apply buffs in order to complete your quests.
Because camps on venture islands can contain either enemy units (2), or elements that can be defeated by applying buffs (3), be sure to double check their frames and backgrounds to know what you’re dealing with.
Certain adventures are classified as fairytales. Not only is this theme reflected in the stories they tell and the enemies you’ll fight (1), but they also reward you with a special currency!
Magic beans can be exchanged for various rewards in the merchant’s «epic items» category (2).
Furthermore, the fairytale castle you find there can convert your magic beans into magic beanstalks, if you upgrade it (3). These beanstalks can then be traded for even more exclusive rewards!
Campaigns are a series of three or more adventures that tell a longer story.
Upon completing one of them, there is a chance to find one (or more) of the next adventures in your loot.
Some campaigns even guarantee you’ll unlock the follow-up. These also offer special rewards for beating the whole series!
Not all campaigns have a linear story; a few of them follow branching paths, with multiple possible next adventures.
Adventures are categorized into three main types, based on the means by which you have to overcome their challenges. You can identify an adventure’s type by the small symbol on its icon.
The majority of adventures are missions (1) that focus on military challenges. Your generals and armies will have to defeat certain enemy camps.
There are two sub-types of missions marked by certain features. Mini-missions (2) are particularly short missions. Co-op missions (3) require the help of your friends to complete.
Scenarios (4) do not require any combat forces. Instead, the challenges focus on finding collectibles, as well as producing and applying buffs.
Ventures (5) combine missions and scenarios. Your armies must fight enemy camps while you simultaneously tackle a variety of other tasks.
The majority of adventures are «missions». (1)
All missions are based on simple quests that revolve around defeating certain enemy camps with your generals and units.
You will not need anything besides your armies to complete a mission, although certain buffs can make the task easier.
Remember assign units to your generals on your home island and then send them to the adventure. You can also send these generals back to your home island later to fetch more units.
Other than generic missions, there are also two specific sub-types mini-missions (2) and co-op missions (3)
Mini-missions work exactly the same way as regular missions, but they are much shorter. That means you can tackle one in less time and with fewer units than usual.
For co-op missions, you will need the help of other players. Every player’s generals land in different sectors of the adventure island and cannot easily get to each other.
Sometimes, players will have to defeat the leader camps in «their» sectors to remove barricades and other obstacles from their allies’ paths. (4)